The Sky Raiders trilogy: Legend of the Sky Raiders, Trail of the Sky Raiders, and Fate of the Sky Raiders.Still admired today, these modules represent old-school Traveller design at its best. Later known for BattleTech and Shadowrun, FASA started as a Traveller licensee, publishing starship deck plans and adventures, many by the prolific designer J. This all-new offer presented the early 1980s Classic Traveller supplements published by FASA Corporation. The introductory investigation Dead-End Murder.The complete Grim Noir RPG core rulebook.The City's elite may wind up gruesomely destroying themselves, and possibly you as well. Pursuing the trail, you and your fellow Reapers uncover corruption, coercion, and vice – powers of Heaven and Hell tempt you, mislead you, cheat you – you face impossible choices. Instead, they gather souls using proxies, "Reapers." You're a Reaper, a detective investigating dangerous cases with a supernatural twist that makes them too dangerous for the City's police. In a City of dark alleys and glamorous restaurants, a labyrinth of dreams and schemes, Heaven and Hell have struck a Pact, an armistice, that prohibits them from waging war on Earth. This all-new offer featured Grim Noir RPG, the GUMSHOE film-noir RPG from Finnish company Northern Realms of occult mysteries. The Honor + Intrigue GM Screen Inserts and Swashbuckling Stand-Ups.Four honorable and intriguing adventures: Escape From Castle Island, The Lark & The Nightingale: A Highwayman's Tale, The Sorcerer of Volupa, and Van Ryan's Vault.The expansions The Duelist's Guide and Intriguing Options Volume 1: Rules + Story.The Honor + Intrigue core rulebook (previously presented in our March 2014 Fantastic Valor Bundle).You can swing from a tapestry, crash through the window, lunge at your enemy, and parry his attack all in a single turn! Based on the simple and fast-playing Barbarians of Lemuria system, Honor + Intrigue is a standalone game with rules for dueling (in many unique fencing styles), social combat, black powder weapons, alchemy, sorcery, and Fortune points that help you beat overwhelming odds. Amid tangled webs of intrigue friends become betrayers – enemies make fleeting allies – rival nobles who smile cordially at court plot in secret – and high-flying heroes laugh at danger, swing into action, and meet foes with flashing steel and a sharp tongue. Honor + Intrigue from Basic Action Games is set in the Baroque Era of the 17th Century, when highwaymen menace the coach-roads, musketeers protect the king, and buccaneers cross swords on the high seas. Presented in dual versions for D&D Fifth Edition and for old-school retroclones such as Old-School Essentials, these ready-to-run Dungeon Age scenarios fit easily into any ongoing fantasy campaign. Lewis are set on Joseph's ancient world of Harth, inspired by classic fantasy authors like Jack Vance, Michael Moorcock, and Fritz Leiber. The old-school fantasy modules in the Dungeon Age series by writer and game designer Joseph R.
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